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21. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Niart Gunn wrote: CCP Greyscale wrote: Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game...
- by Grarr Dexx - at 2014.05.20 22:11:00
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22. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
this is freaking hilarious, nerf force projection on JFs but then give DSTs the power to be snuggled into a ship maint bay of a carrier, a ship that has an 14.675LY jump radius, more than 3 lightyears further than a JF.
- by Grarr Dexx - at 2014.05.20 16:03:00
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23. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: G's Biatch wrote: CCP Fozzie wrote: Hey everyone. Allowing launching and scooping of structures from fleet hangars is something that needs more investigation, so we're increasing the standard cargo holds on all the DSTs ...
- by Grarr Dexx - at 2014.05.20 14:56:00
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24. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Kagura Nikon wrote: When do you see kiting ships RUn away rom fights? The minute it stops going well. How many times do you see someone who can disengage and is losing NOT do so. Now other people can disengage in a similar ...
- by Grarr Dexx - at 2014.05.20 14:23:00
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25. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: Mobile warpin beacon, Lights a system wide warpin beacon for x time depending on size 10min small 50m3 20min med 100m3 30min large 250m3 1h xl 500m3 different deploy times per size once deployed, immune to damage till end of...
- by Grarr Dexx - at 2014.05.20 13:14:00
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26. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CynoNet Two wrote: Grarr Dexx wrote: They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo. Blockade runners would still be better fo...
- by Grarr Dexx - at 2014.05.20 12:46:00
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27. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo.
- by Grarr Dexx - at 2014.05.20 12:17:00
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28. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, we've made some tweaks to the mobility on the Prowler, improving base speed and agility and adding a little bit more mass. This gives the Prowler a noticeable speed increase vs the other BRs and improves its align ti...
- by Grarr Dexx - at 2014.05.20 12:07:00
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29. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Gorski Car wrote: I am actually going to make a serious post for once since everyone seems to be crying about mjds not being counterable by piloting and killing solo/small gang pvp. How about you put the ship speed at 0 after landing with a m...
- by Grarr Dexx - at 2014.05.18 18:48:00
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30. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
This and the BR changes is just ******* brilliant, but I think the nerfbat to JFs was a bit too hard.
- by Grarr Dexx - at 2014.05.17 17:57:00
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31. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
cause what attack battlecruisers needed was even more possibilities to not get tackled, aside from their stupid ******* speed
- by Grarr Dexx - at 2014.05.17 17:55:00
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32. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Circumstantial Evidence wrote: Lowering the skill requirements for pos gunnery, is itself an increase in POS damage, when averaged across the player base. More corps will be able to field gunners with this change. that's the idea
- by Grarr Dexx - at 2014.05.07 13:44:00
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33. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Another member of CCP showing off that you don't necessarily need brains to get a job in Iceland.
- by Grarr Dexx - at 2014.04.29 14:14:00
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34. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
I don't agree that standard charges like assembly line / research fees can be discounted by station holding corporations. Where does the money come from to pay for the discount? The same applies to station repair fees, it makes no sense that playe...
- by Grarr Dexx - at 2014.04.29 14:03:00
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35. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
What's the next change? "We will disband any alliance below 500 members for being irrelevant"?
- by Grarr Dexx - at 2014.04.29 14:00:00
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36. Blocking in Chat should block Trade activity as well. - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Melana Emmagan wrote: I love this. Currently there aren't many tools at your disposal as a merchant to possibly put pressure on people you don't like. I like your analogy to throwing someone out of your shop and/o...
- by Grarr Dexx - at 2014.04.14 20:19:00
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37. Blocking in Chat should block Trade activity as well. - in Player Features and Ideas Discussion [original thread]
No.
- by Grarr Dexx - at 2014.04.14 10:34:00
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38. Capital Ship Production - in Player Features and Ideas Discussion [original thread]
Cause that's just what lowsec needs, even less reason to live there?
- by Grarr Dexx - at 2014.04.01 13:11:00
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39. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
bout time
- by Grarr Dexx - at 2014.02.26 14:26:00
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40. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Kranyoldlady wrote: Incursionsrunner here. In a hq fleet we normally have vindi's as dronebunny That said, its 1 vindi for DDD and the rest shoots whatever the need to shoot. Some numbers: HQ = 40 people - 10 logi= 30 dps- 1 DDD is 29 dps ...
- by Grarr Dexx - at 2014.02.06 19:19:00
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